Author Topic: Profession/Production Bugs & Suggestions  (Read 308 times)

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xeronos

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Profession/Production Bugs & Suggestions
« on: December 19, 2016, 18:28:04 »
Dear AmataSoftware,

First of all, I would like to thank you and your team for giving "us", the bored populace of the earth a very stable and exquisite Dragonica private server to play.

As a player in the game, I do my part to contribute to the developers/hosts by exploring the various features of the server to find errors, bugs, and other anomalous features that could be exploited.

I'm currently focused on the PROFESSION/PRODUCTION system and I would like to share with you a few things that I discovered. These are as follows:

1. The COLLECTION SUPPORT TOOL is not really bugged. It only activates on 60+ characters. Although I'm not so sure that it activates on drakans since my 70+ summoner didn't activate it at all when I tried to farm with it for a whole day. I believe it's actually supposed to activate even just after the first class change is completed since it does in the Official version of dragonica long ago.

2. Some characters only have 19000+ profession fatigue while others have 21000+. I don't really know if the profession fatigue is affected by mastery levels but I'm still checking if it is. I did my research and there weren't many elaborate explanations about the fatigue system except its just that it recovers around 25% every 5 hours. I'm definitely going to analyze and research on this even further as time goes by.

3. To improve the Profession/Farming System, I sincerely hope that your team can do something about the PROFESSION FATIGUE SYSTEM. Right now, I believe it will take you a month or two to actually be able to produce end-game products from the production system. I would like to suggest a few things that I can think of which could help improve the FATIGUE EFFICIENCY of the game. These suggestions are as follows:
     
          3A- Adding a CASH SHOP ITEM that fully recovers PROFESSION FATIGUE and prevents it from going decreasing. I'm looking at something similar to the tactical fatigue recovery potion. I know this will be a lot of work for you and your team but I heard from old timers in this server that there was once such an item present in the game but it was removed. I don't know what happened but I respectfully hope that we can have an item like that in the game again.

          3B- Reducing the fatigue consumed per item production. 900+ fatigue points consumed per item production is a very heartbreaking value. I'm looking at cutting it by half or even lower. I know this is a private server and I truly hope that the PROFESSION/PRODUCTION SYSTEM here has something a little bit different to offer than those other competitors out there. To have to wait for a whole day just to be able to progress so little with what you do is a very frustrating thing for the human nature.

          3C- Having an event that revolves around the production system like x2 rates for higher level 4-6 craft materials during weekends or something like that or making the special spots permanently active during weekends or something of the sort so that players will be enticed to do the PROFESSION SYSTEM.

I don't know if my tone in this post is somehow rude/offensive, but if it is, I sincerely apologize if I offended anyone. I only provided these things for the betterment of the server and nothing else.

I hope you can get something from this post and I wish you all the best. Thank you very much for hearing me out. God bless us all.